Economy of scale
Anyone [1] who hadn't already heard of Spore will after reading today's XKCD. "It looks brilliant," reports a self-identified addict of sandbox games. Coincidentally, the increasedly-having-been-misnamed [2] Sim City series of games already spanned many such orders of magnitude [3]; IIRC, one of the sequels expanded from cities to interconnected cities. There was an early knockoff called "Sim Earth", and a miniature version in "Sim Ant"? Furthermore, I've long suggested that an MMG consisting of many Sims, a few Sim Cities all within a giant game of Civilization would make for a good time. The thousands of players removed from the game when Vladivostok gets knocked off the map by a top-level schmuck arbitrarily razing cities for a few more civilization points at the end of the game will offer an instructive allegory to our often tacit support of our presumed representatives' warmongering ways.
If the moral remains translucent, we could try Nuclear War instead of Civ.
Anyway, I hope Spore sells like hotcakes, so someone I know tires of it and passes it along. After I graduate, of course.
[1] Always defined as the set S of people who are likely to read this post; Pr([Reads XKCD]S)~=1.
[2] Ouch. How do I quote Douglas Adams' description of The Trilogy, in the past tense?
[3] Ah, I see now that Will Wright is behind all of this. And, according to Wikipedia, it all sprung from his map generator for Raid on Bungling Bay. Will Wright for Hegemon!
Labels: gaming

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